The Gamer's Post

Blog: Conveying the nuances of disorders like Tourette's through game design

about X hours ago from Gamasutra Indie News

"I have Tourette's Syndrome and Narcolepsy," writes Defenders Quest game dev Lars Doucet in this fascinating post. "I made a game about them. It's kinda weird." ...

'You can deliver empathy': Why Dandara's devs drew inspiration from Brazilian culture

about X hours ago from Gamasutra Indie News

"Games differ from other media because of the interactive side of it, & that is how it can bring narrative elements that are unique to them," says Dandara dev Lucas Mattos. "You can deliver empathy." ...

One Life Left x GDC podcast: Representations, storytelling, and war

about X hours ago from Gamasutra Indie News

In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat. ...

One Life Left x GDC podcast: Representation, storytelling, and war

about X hours ago from Gamasutra Indie News

In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat. ...

Video Game Deep Cuts: We're Through The GDC Valley

about X hours ago from Gamasutra Indie News

This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.  ...

Telling an emotional tale through mechanics in Monument Valley 2

about X hours ago from Gamasutra Indie News

"The team didn't want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics." ...

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death

about X hours ago from Gamasutra Indie News

Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you. ...

SteamSpy creator says 2017 was Valve's most profitable year yet

about X hours ago from Gamasutra Indie News

2017 was Steam's most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store. ...

How (and why) you should better represent Muslims in your games

about X hours ago from Gamasutra Indie News

"Muslims have a public image problem. And it's sometimes dangerous to be Muslim," game designer Osama Dorias said at GDC today. "So we need help addressing the public image problem." ...

Laralyn McWilliams on rediscovering creativity following trauma

about X hours ago from Gamasutra Indie News

"When you are in times of distress you feel lost and broken, because you can't set aside fear and anger," she said. "And if you feel broken your creative work is broken." ...

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