The Gamer's Post

Best of 2014: 7 truths about indie game development

about X hours ago from Gamasutra Indie News

"All you can do is get started, keep trying and do what it takes to make sure you can keep trying. Keep getting better at this. Believe that you will get there in the end." ...

Developers' Top 5 Games of 2014: Hidetaka 'SWERY' Suehiro

about X hours ago from Gamasutra Indie News

D4 and Deadly Premonition director Hidetaka "SWERY" Suehiro shares his thoughts on five games of 2014 that every developer should play. ...

Best of 2014: Level design in procedural generation

about X hours ago from Gamasutra Indie News

A designer who loves hand-crafted levels looks back on a solution that arrived at a procedurally-generated game that made the team and players both happy. ...

A technical overview of compiling C# to JavaScript in Postbug

about X hours ago from Gamasutra Indie News

Taking a browser game new places with the help of a compiler that moves code from one system to another -- a look back at how one developer did it. ...

Top 5 design debates I ignored in 2014

about X hours ago from Gamasutra Indie News

Can we keep having the same game design arguments year-in and year-out? A look back at tired-out debates that should be put to rest, from Daniel Cook. ...

Making a moddable game in Unity

about X hours ago from Gamasutra Indie News

"Making a game properly mod-able and data driven is something one should make a decision about early on because it impacts so much of the structure of the code and data." ...

When hiring an artist, here's what to keep in mind

about X hours ago from Gamasutra Indie News

Attorney Zachary Strebeck takes a look at how artists are compensated: "I decided to reach out to a few freelance game artists that I know and get their opinions on a few issues regarding payment for their work." ...

The Jewish Play Project, or 'that's funny, Taito -- you don't look Jewish.'

about X hours ago from Gamasutra Indie News

"In looking at toys, games, pinball and video games we're at over 80 companies and over 150 people. The Jewish Play Project has been initiated to support investigation of this history in much greater depth." ...

Best of 2014: How long does it take to make an indie game?

about X hours ago from Gamasutra Indie News

Inside a well-documented project: "I can tell you that over the course of 600 days, Tower of Guns took precisely 3850 hours and 5 minutes to develop." ...

Best of 2014: How to avoid becoming a stressed out loner

about X hours ago from Gamasutra Indie News

"The crux of this is really about how work and technology can intrude into our lives in a detrimental way. I think that people in the game industry are more susceptible to these pitfalls." ...

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