Cross-platform RTS synchronization and floating point indeterminism
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures. ...
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures. ...
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest. ...
"I recently started experimenting with Plague, a mobile-based social network that launched in November. What I wanted to know was whether I could use it for spreading the word about vidja games." ...
Supergiant's sophomore effort Transistor has sold over 600,000 copies across PC and PlayStation 4 since its launch last May, at points selling even faster than the company's previous game Bastion. ...
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve." ...
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process. ...
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process. ...
"If you are just starting out in game development, your main goal needs to be gaining experience. I firmly believe that before you start a games company, you need to work for one. Any one." ...
The creator of Thomas Was Alone and Volume has studied the topic intently, and in his "Indie Polish: Making the Most of the Last 10%" talk at GDC 2015 he'll run down smart tips for finishing your perfect game. ...
"As each ship is built from components, so too is the music. There are currently close to 200 components in the game and each component has its own musical motif." ...