The Gamer's Post

Cross-platform RTS synchronization and floating point indeterminism

about X hours ago from Gamasutra Indie News

A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures. ...

Get a job: Be a UI Designer for The Odd Gentlemen

about X hours ago from Gamasutra Indie News

Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest. ...

Using Plague to spread the word about video games

about X hours ago from Gamasutra Indie News

"I recently started experimenting with Plague, a mobile-based social network that launched in November. What I wanted to know was whether I could use it for spreading the word about vidja games." ...

Supergiant has sold over 600k copies of Transistor so far

about X hours ago from Gamasutra Indie News

Supergiant's sophomore effort Transistor has sold over 600,000 copies across PC and PlayStation 4 since its launch last May, at points selling even faster than the company's previous game Bastion. ...

Techniques for Unity 2D game development: Animation curves

about X hours ago from Gamasutra Indie News

"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve." ...

Q& A: How Handmade Hero teaches new lessons about old-school game programming

about X hours ago from Gamasutra Indie News

Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process. ...

Handmade Hero's new lessons about old-school game programming

about X hours ago from Gamasutra Indie News

Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process. ...

Lessons of a failed mobile indie studio

about X hours ago from Gamasutra Indie News

"If you are just starting out in game development, your main goal needs to be gaining experience. I firmly believe that before you start a games company, you need to work for one. Any one." ...

Mike Bithell explains how to polish your indie game at GDC 2015

about X hours ago from Gamasutra Indie News

The creator of Thomas Was Alone and Volume has studied the topic intently, and in his "Indie Polish: Making the Most of the Last 10%" talk at GDC 2015 he'll run down smart tips for finishing your perfect game. ...

The dynamic game music system 15 years in the making

about X hours ago from Gamasutra Indie News

"As each ship is built from components, so too is the music. There are currently close to 200 components in the game and each component has its own musical motif." ...

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