The Gamer's Post

Creating a programming environment for a 'deeply procedural game'

about X hours ago from Gamasutra Indie News

"There are no tools out there for the kind of deeply procedural game we're working on, and good tooling comprises 90% of what makes the game." ...

Learn to make games smarter at the GDC 2015 AI Summit

about X hours ago from Gamasutra Indie News

GDC officials highlight a handful of great AI-focused GDC 2015 talks in advance of the deadline for discounted early registration for the show. ...

6 tips for game localization

about X hours ago from Gamasutra Indie News

"To help myself and other game developers who are considering getting their games localized, I have put this list of Dos and Don'ts together." ...

Sales figures for Bik, a retro point-and-click adventure

about X hours ago from Gamasutra Indie News

Did press help or hurt? Did advertising? It's hard to say for this small indie -- but this blog post gives a snapshot of what a small point-and-click adventure can do, revenue-wise. ...

Getting Steam Greenlit in 29 days: The journey, the numbers, and the stats

about X hours ago from Gamasutra Indie News

Aero's Quest had a very a quick trip through the Greenlight system. How did they do it? This blog explains the circumstances and techniques used. ...

Make time to check out these excellent GDC 2015 Advocacy talks

about X hours ago from Gamasutra Indie News

GDC officials highlight more great Advocacy track sessions in advance of the deadline for discounted early registration. Once again, Advocacy track talks are open to all GDC 2015 passholders. ...

What it takes to successfully crowdfund - a Kickstarter postmortem of Aegis Defenders

about X hours ago from Gamasutra Indie News

Aegis Defenders raised $145,815 on a $65,000 goal. How did the team behind the game do it? Lead producer Scott Stephan shares what went into running the Kickstarter. ...

Video: Painful PR lessons learned on the way to Guacamelee!

about X hours ago from Gamasutra Indie News

Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk. ...

Don't Miss: Measuring the lasting impact of Xbox Live Indie Games

about X hours ago from Gamasutra Indie News

What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them. ...

Designing procedural dungeons: My method

about X hours ago from Gamasutra Indie News

"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right." ...

Customize

Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

Announcement

Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

Options

Hiding images will make the site load faster if you are on a slow connection.

Hiding videos will make the site load faster and appear more responsive on older and slower devices.

  • Hide videos
  • Hide images

Customize Feed

By default TGP shows you news articles from a selected subset of the available sources.

You can also pick and choose from the available sources to customize your feed. Simply check all the sources you want to see from the list below and click save.

Click on the name of a source below to view news articles from them, without adding it to your personal list

  • Preset Feeds
  • Default feeds
  • Pick your own Select All
  • Gamasutra
  • Gamasutra Indie
  • Gamasutra News
  • GameInformer
  • GI Feature
  • GI News
  • GI Preview
  • GameSpot
  • GameSpot News
  • GameSpot Site Mashup
  • Giant Bomb
  • GB New Releases
  • GB Site Mashup
  • IGN
  • IGN Site Mashup
  • IGN Videos
  • Uncategorized
  • Co-Optimus
  • Destructoid
  • Dual SHOCKERS
  • Engadget
  • Eurogamer - Full Site
  • Game Rant
  • Game Revolution
  • GamesIndustry.biz
  • GamesNosh
  • Gematsu
  • Indie Games
  • Kotaku
  • Lazygamer.net
  • Massively OP
  • MP 1st
  • Niche Gamer
  • Nintendojo
  • PC Gamer
  • Player Theory
  • Pocket Gamer
  • Polygon News
  • Rock, Paper, Shotgun
  • Shacknews
  • Siliconera
  • TechRaptor
  • The Escapist Videos
  • VG274