The Gamer's Post

Interactive storytelling a top priority at new studio from Brothers designer

about X hours ago from Gamasutra Indie News

We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. ...

How Brothers' Josef Fares makes games at his new studio, Hazelight

about X hours ago from Gamasutra Indie News

We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. ...

Work for hire horror: How keeping calm can lead to success

about X hours ago from Gamasutra Indie News

Lessons in how not burning bridges and putting up with publisher BS can lead to lucrative development contracts -- if you can keep your wits about you and your head above water. ...

Blog: Don't lose work - An auto-save solution for Unity

about X hours ago from Gamasutra Indie News

"What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!" ...

Workflow for cheap construction animations in a city builder game

about X hours ago from Gamasutra Indie News

A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised." ...

2015 Independent Games Festival announces Student Showcase winners

about X hours ago from Gamasutra Indie News

The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut. ...

The emotional tuning of This War of Mine

about X hours ago from Gamasutra Indie News

"Games are not only for fun," says Michal Drozdowski, design director of This War of Mine developer 11 Bit studio. "They're an immersive experience." ...

Fresh GDC talks span Sunset Overdrive, Pixar and interior design

about X hours ago from Gamasutra Indie News

Insomniac takes us behind the scenes of Sunset Overdrive's character creator, a CounterSpy artist shares lessons learned at Pixar and a Ubisoft artist dives into interior design at GDC 2015. ...

Goodbye video games, hello board games: An interview with Vic Davis

about X hours ago from Gamasutra Indie News

Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development. ...

Game Design Deep Dive: The Functions of Transistor

about X hours ago from Gamasutra Indie News

Supergiant launched its atmospheric action game Transistor last year. Here, developer Amir Rao explains the inspiration and design of the game's deceptively simple Function ability system. ...

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