about X hours ago from
Gamasutra Indie News We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. ...
about X hours ago from
Gamasutra Indie News We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. ...
about X hours ago from
Gamasutra Indie News Lessons in how not burning bridges and putting up with publisher BS can lead to lucrative development contracts -- if you can keep your wits about you and your head above water. ...
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Gamasutra Indie News "What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!" ...
about X hours ago from
Gamasutra Indie News A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised." ...
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Gamasutra Indie News The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut. ...
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Gamasutra Indie News "Games are not only for fun," says Michal Drozdowski, design director of This War of Mine developer 11 Bit studio. "They're an immersive experience." ...
about X hours ago from
Gamasutra Indie News Insomniac takes us behind the scenes of Sunset Overdrive's character creator, a CounterSpy artist shares lessons learned at Pixar and a Ubisoft artist dives into interior design at GDC 2015. ...
about X hours ago from
Gamasutra Indie News Following Vic Davis' recently announced departure from making digital games, we catch up with him to talk about what lead to the decision, as well as looking back on over seven years of development. ...
about X hours ago from
Gamasutra Indie News Supergiant launched its atmospheric action game Transistor last year. Here, developer Amir Rao explains the inspiration and design of the game's deceptively simple Function ability system. ...