The Gamer's Post

Video: How Amplitude Studios tackles community-driven development

about X hours ago from Gamasutra Indie News

At GDC Next 2014, Amplitude Studios' Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned. ...

Freelancers, contractors, and consultants don't work for free!

about X hours ago from Gamasutra Indie News

A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor." ...

Patton's final battle: Publicity rights of deceased celebrities in games

about X hours ago from Gamasutra Indie News

An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on. ...

Learn how to make your game just completely hilarious at GDC 2015

about X hours ago from Gamasutra Indie News

"Watch William Pugh desperately attempt to deconstruct The Stanley Parable to find an excuse for its success. Be amazed as he lists pre-prepared top tips for making your game funny" at GDC 2015. ...

Postmortem: Space combat and trading sim Starpoint Gemini 2

about X hours ago from Gamasutra Indie News

Mario Mihokovic, CEO at Croatia's Little Green Men Games, writes about what went right, wrong, and key takeaways from the development of space sim Starpoint Gemini 2. ...

GDC 2015 partners with iam8bit to showcase the 'Wheel of Whimsy'

about X hours ago from Gamasutra Indie News

For the fifth year running, iam8bit will delight GDC attendees with an interactive exhibit on the show floor. This time it's the Wheel of Whimsy, which is tied to four fun live-action minigames. ...

This Week in Video Game Criticism: From Formalism to Femmes Fatale

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the continued role of formalism in game studies to a Bayonetta style guide. ...

Blog: A design dilemma in prop behavior

about X hours ago from Gamasutra Indie News

"This turned in to more of a design rant more than a 'lesson learned' post, but one of my motivations for writing this was to hear from other designers how you approach a design challenge like this." ...

Unity error fix: Timestamps and assets maps out of sync

about X hours ago from Gamasutra Indie News

One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldn't see anything, I couldn't do anything at all." Here's how to work around it. ...

Looking back, looking forward with devs of the Independent Games Festival

about X hours ago from Gamasutra Indie News

Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now. ...

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