Loot drop best practices

about X hours ago from

Daniel Cook drops loot design knowledge: "Many games have loot. Usually this drops randomly. Here are some best practices I've encountered over the years." ...

Design rant: In-game logic

about X hours ago from

When games don't make sense, and how to fix it: "The big problem with keeping your rules consistent is finding out if and where your rules conflict with one-another." ...

What we use to make our 2D games

about X hours ago from

"There are a ton of choices out there. My team and I always found it particularly helpful when other gaming companies revealed the development environment setup they found useful." ...