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Gamasutra Indie News Lessons learned when one developer worked through his fears to create Escalate! -- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch. ...
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Gamasutra Indie News Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015. ...
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Gamasutra Indie News Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience. ...
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Gamasutra Indie News In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers. ...
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Gamasutra Indie News "Realizing these aspects of game jams helped us a lot, so maybe it will help you too," writes Donald Kooiker, Global Game Jam participant from two-person team Duckbridge. ...
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Gamasutra Indie News "Instead of taking the theme and trying to fit a game concept around it, we decided to literally apply the theme to the process of building the game." Find out how they did it! ...
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Gamasutra Indie News Lessons learned when coding late at night on a tight deadline: "The issue of hackers vs. engineers is often framed as a question of identities, as a clash of cultures. I don't think that's healthy." ...
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Gamasutra Indie News One Global Game Jam participant looks back at the process involved in creating Girl's Flu, a 2D adventure game. ...
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Gamasutra Indie News Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper. ...
about X hours ago from
Gamasutra Indie News Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper. ...