The Gamer's Post

Creating a user-generated chain story: A Global Game Jam postmortem

about X hours ago from Gamasutra Indie News

Lessons learned when one developer worked through his fears to create Escalate! -- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch. ...

Successful game makers share indie biz tips at GDC 2015

about X hours ago from Gamasutra Indie News

Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015. ...

Trailer trouble: Dealing with pixel-art backlash

about X hours ago from Gamasutra Indie News

Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience. ...

Don't Miss: The top 10 weird children of games and neuroscience

about X hours ago from Gamasutra Indie News

In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers. ...

5 'small but important' tips gleaned from the Global Game Jam

about X hours ago from Gamasutra Indie News

"Realizing these aspects of game jams helped us a lot, so maybe it will help you too," writes Donald Kooiker, Global Game Jam participant from two-person team Duckbridge. ...

A clever way to handle the Global Game Jam theme, 'what do we do now'

about X hours ago from Gamasutra Indie News

"Instead of taking the theme and trying to fit a game concept around it, we decided to literally apply the theme to the process of building the game." Find out how they did it! ...

Game jams, and the difference between hacking and engineering

about X hours ago from Gamasutra Indie News

Lessons learned when coding late at night on a tight deadline: "The issue of hackers vs. engineers is often framed as a question of identities, as a clash of cultures. I don't think that's healthy." ...

A diary of compromises: The process of making Girl's Flu for Global Game Jam

about X hours ago from Gamasutra Indie News

One Global Game Jam participant looks back at the process involved in creating Girl's Flu, a 2D adventure game. ...

Road to the IGF: Drool's Thumper

about X hours ago from Gamasutra Indie News

Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper. ...

Road to IGF: Drool's Thumper

about X hours ago from Gamasutra Indie News

Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper. ...

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