How to solve the PC resolution problem

about X hours ago from

"One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game." ...

Game audio pillars

about X hours ago from

"The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook." ...