Video: Crowdsourcing the localization of Gone Home
At GDC 2014, Gone Home programmer Johnnemann Nordhagen reveals how the four-person indie dev team enabled, supported, and encouraged fan-made translations for the game to broaden its reach. ...
At GDC 2014, Gone Home programmer Johnnemann Nordhagen reveals how the four-person indie dev team enabled, supported, and encouraged fan-made translations for the game to broaden its reach. ...
Two indie studios, two destinies: Tanya X. Short of Kitfox Games and Guillaume Boucher-Vidal of Nine Dots talk about where they are, and where they're planning to go -- and why. ...
Experienced crowdfunded devs Chris Avellone, Soren Johnson, Adrian Goya and Jamie Cheng will share advice and lessons learned about open development via Kickstarter and Early Access at GDC 2015. ...
"How can you get people excited when you tell them about your game idea, whether it's friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'" ...
Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles. ...
"A good living game is also one that doesn't show up one day 'complete' but should reach a point of being a completed concept relatively early in its development. From there, the game should continue to get better." ...
What happens when you run a game jam at a library and ask kids to take part? Look no further than this blog post, which offers a look inside the process and helpful lessons learned from doing it. ...
"Heroes aren't the only characters who confront conflicts over the course of a story; nor are they the only ones who change and grow." ...
We talk to the team behind how do you Do It?, a game that tackles the perspective of a young girl determined to figure out exactly what sex is. ...
"In the last 10 years I've developed a number of games... in this one year, I have learnt a lot. About business. People. Myself. Life. Going from an indie developer to a CEO requires a 'quantum leap.'" ...