The Gamer's Post

Video: Crowdsourcing the localization of Gone Home

about X hours ago from Gamasutra Indie News

At GDC 2014, Gone Home programmer Johnnemann Nordhagen reveals how the four-person indie dev team enabled, supported, and encouraged fan-made translations for the game to broaden its reach. ...

Studio size debate: Think big or think fast?

about X hours ago from Gamasutra Indie News

Two indie studios, two destinies: Tanya X. Short of Kitfox Games and Guillaume Boucher-Vidal of Nine Dots talk about where they are, and where they're planning to go -- and why. ...

Come to GDC 2015 for expert tips on developing crowdfunded games

about X hours ago from Gamasutra Indie News

Experienced crowdfunded devs Chris Avellone, Soren Johnson, Adrian Goya and Jamie Cheng will share advice and lessons learned about open development via Kickstarter and Early Access at GDC 2015. ...

How to make your game pitch resonate

about X hours ago from Gamasutra Indie News

"How can you get people excited when you tell them about your game idea, whether it's friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'" ...

Don't Miss: Crafting great point-and-click adventure game puzzles

about X hours ago from Gamasutra Indie News

Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles. ...

'Living games' - An alternative to Early Access?

about X hours ago from Gamasutra Indie News

"A good living game is also one that doesn't show up one day 'complete' but should reach a point of being a completed concept relatively early in its development. From there, the game should continue to get better." ...

Yes, you can run a game jam for kids. Here's how ours went

about X hours ago from Gamasutra Indie News

What happens when you run a game jam at a library and ask kids to take part? Look no further than this blog post, which offers a look inside the process and helpful lessons learned from doing it. ...

Video game storytelling: The basics of character

about X hours ago from Gamasutra Indie News

"Heroes aren't the only characters who confront conflicts over the course of a story; nor are they the only ones who change and grow." ...

Road to The IGF: Nina Freeman's how do you Do It?

about X hours ago from Gamasutra Indie News

We talk to the team behind how do you Do It?, a game that tackles the perspective of a young girl determined to figure out exactly what sex is. ...

From indie dev to CEO: 10 indie pitfalls to avoid

about X hours ago from Gamasutra Indie News

"In the last 10 years I've developed a number of games... in this one year, I have learnt a lot. About business. People. Myself. Life. Going from an indie developer to a CEO requires a 'quantum leap.'" ...

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