Virtual mess: Destructors in C++
"This is why I think that the virtual destructor is a concept that never stood the test of time and not only exposes bad design of one of the core language features, but also introduces a lot of problems." ...
"This is why I think that the virtual destructor is a concept that never stood the test of time and not only exposes bad design of one of the core language features, but also introduces a lot of problems." ...
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015. ...
GDC 2015 organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans. ...
"Is MDA broken? No, it is not. What this discussion intends to show is that in fact there are games which, by their nature or their medium, do not conform themselves to this model." ...
"Everything begins with finding the right developer for the project. For this article I have decided to focus on one part of my job, which is finding external developers to be partners with us in the creation of a mobile game." ...
"It's harder to do AI when you're in a realtime physics world, where all sorts of things can happen at any time. Wait between actions, pause... instead of just doing everything immediately." ...
Game development veteran Brenda Romero asks the question during a talk at today's DICE Summit in Las Vegas, then offers her own answers based on her experience as a developer, educator and player. ...
As part of our ongoing series of Road to the IGF interviews with nominees we chat with designer Zach Sanford about where Three Fourths Home comes from and the appeal of games as a storytelling medium. ...
"We thought we'd share our best finds here -- the kind of resources we wished we had known about from the start. We thought this kind of thing might be useful for those looking to make the same leap." ...
At the annual DICE Summit in Las Vegas, Riot CEO Brandon Beck argues that companies -- in this case, game companies -- don't invest enough in their people, which leads to painful negative outcomes. ...