The Gamer's Post

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks

about X hours ago from Gamasutra Indie News

Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour. ...

The poor man's voxel engine: A look back at years of toil

about X hours ago from Gamasutra Indie News

"Clearly, this article is mostly useless if you're interested in writing your own voxel engine. I just want to share the petty drama of my past four and a half years." ...

Finally, some details about what Magic Leap actually is

about X hours ago from Gamasutra Indie News

MIT Technology Review has some details about what Magic Leap is, and how it works. ...

Blog: Sustaining yourself as an indie studio

about X hours ago from Gamasutra Indie News

What it means to sustain your studio: "Learn the strengths of the team. The people you work with will make or break a company, so it pays in spades to evaluate what each person brings to the table." ...

Art Direction Bootcamp: An expert roundtable Q& A

about X hours ago from Gamasutra Indie News

Seasoned artists from Naughty Dog, BioWare, Hello Games and Deep Silver Volition answer community questions, ahead of GDC 2015's Art Direction Bootcamp. ...

Road to the IGF: Down to the Wire's Ice-Bound

about X hours ago from Gamasutra Indie News

An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist. ...

A journalist's take on how to write your press release

about X hours ago from Gamasutra Indie News

IndieGames.com's Lena LeRay checks out dozens of press releases a day, and here offers some quick, salient tips about what works -- and what does not -- when approaching journalists for coverage. ...

Don't Miss: Making decisions interesting in games

about X hours ago from Gamasutra Indie News

In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions." ...

The Outsiders is a new indie studio founded by former DICE devs

about X hours ago from Gamasutra Indie News

This week Stockholm-based developers David Goldfarb and Benjamin Cousins took the wraps off their new indie studio: The Outsiders. ...

Road to the IGF: Ben Esposito's Donut County

about X hours ago from Gamasutra Indie News

Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation. ...

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