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Gamasutra Indie News 11 Bit Studios Pawel Miechowski talks about how disrupting players' expectations, studying their decision-making process and creating opportunities to imagine helped make This War of Mine acclaimed and impactful. ...
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Gamasutra Indie News It's hard enough to make a VR game that's comfortable and satisfying to play for extended periods of time; how do you tell a good story in the process -- and why should you bother? ...
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Gamasutra Indie News "Idle games," or games that virtually play themselves, are a nascent genre that sometimes become unexpectedly popular. Anthony Pecorella with Kongregate explains. ...
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Gamasutra Indie News Ivy Games' lush 2D space physics puzzler Gravity Ghost wears its nonviolent nature on its sleeve, but creator Erin Robinson says it has its roots in one of the earliest shooters ever made: Asteroids. ...
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Gamasutra Indie News Veteran multimedia narrative designer Christy Marx offers key takeaways from her experience with Zynga's CastleVille for telling stories in mobile games, with all their challenges and limitations. ...
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Gamasutra Indie News Unity's GDC press conference was geared toward not just showcasing Unity 5, but marrying the company's longtime message of democratized development with a focus on how damn good Unity games can look. ...
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Gamasutra Indie News "We all have favorite games and within those games, moments that make them special. Thanks to the release of Grim Fandango Remastered, I'm able to relive that journey." ...
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Gamasutra Indie News "If the perception that a straight, white male cast is 'historically accurate' can be dismantled with a little research, where does that common perception come from?" ...
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Gamasutra Indie News Why is comedy in games so rare -- and so hard to get right? Developer Zoe Quinn took the stage at GDC today to explore the topic and offer fellow developers a few potential ways to make funny games. ...
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Gamasutra Indie News With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms. ...