about X hours ago from
Gamasutra Indie News The talk of GDC 2015 was the SteamVR / HTC Vive hands-on demo. Editor-in-chief Kris Graft can't stop thinking about it, so here are more thoughts on the promise of VR, and what it'll take to get there. ...
about X hours ago from
Gamasutra Indie News Developers of digital-only games, take note: there's a new service in town that will help you crowdfund and produce a limited physical edition of your game packed with "feelies" like posters, statues and mixtapes. ...
about X hours ago from
Gamasutra Indie News "There are few better feelings in the world than releasing a game you dreamed up and built and having people pay real money for it -- just remember that making any successful game is going to be a huge challenge." ...
about X hours ago from
Gamasutra Indie News Game Developers Conference has set a record for event attendance, with more than 26,000 industry professionals at last week's conference in San Francisco's Moscone Center. ...
about X hours ago from
Gamasutra Indie News "I'm not here to tell you that I've got it all worked out. I really don't. I still struggle with the voices in my head bickering back and forth about what is best for me." ...
about X hours ago from
Gamasutra Indie News "We just need to hang on in there, and hopefully at some point soon our fortunes will improve. Indie development can be a tricky beast!" ...
about X hours ago from
Gamasutra Indie News "Without a written contract, many of these issues (and others I didn't address) are left unresolved. Before entering into a working relationship, get it in writing. It can benefit all parties involved." ...
about X hours ago from
Gamasutra Indie News "There are a lot of things to consider with movement in a 3D game, even a grid-based one. Some of these issues we tackled ahead of time, while others required playtesting and iteration." ...
about X hours ago from
Gamasutra Indie News "I was now in the right state of mind to work on my best game yet that would let me get my hopes up for the first time. I was ready to put to good use the last seven years I spent 'trying' to actually 'making.'" ...
about X hours ago from
Gamasutra Indie News Game translators were offered a nice interactive story, Grandpa. A creepy atmosphere and a disturbing twist gave us translators good material to test both our technical knowledge and literary talent. ...