How to design a survey for player feedback
"Time is of the essence for all developers so I wanted to share some of the things I've learned, with hope that they might help your own player feedback process." ...
"Time is of the essence for all developers so I wanted to share some of the things I've learned, with hope that they might help your own player feedback process." ...
A handful of AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for an engineer skilled in C++ to help with Bierzerkers server development. ...
"I'll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane." ...
Through the Woods' devs on running a booth on the expo floor: "We're already looking forwards to returning to San Francisco next year. Hopefully we'll see you there, too." ...
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the limits of games with stories to the psychological effects of game violence. ...
"How do you maintain the integrity of your creative vision?" and "Why is there so little cultural and ethnic diversity in video games?" tackled by the classic's creator, as he ramps up a new installment. ...
Insomniac Games designer Liz England tackles the question "What is Twine?" from the perspective of the curious but under-informed game developer, with a look the tool and games, too. ...
"Today I want to classify games on another scale, this time with three axes: Skill, Luck, and Yomi. The scale describes what component is needed to consistently win the game." ...
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2. ...
"Are players missing important gameplay elements on screen? Do they not see enemies until it's too late? Here's a technique to help make your game's visuals easier to understand for the player." ...