Postmortem: Human Extinction Simulator

about X hours ago from

"I was now in the right state of mind to work on my best game yet that would let me get my hopes up for the first time. I was ready to put to good use the last seven years I spent 'trying' to actually 'making.'" ...

Git for Unity developers

about X hours ago from

"I tried to keep the tutorial as pragmatic as possible, covering the most common usage of Git. See the links throughout the article for some deep dives into different aspects of Git." ...

5 reasons NOT to outsource art

about X hours ago from

"There are a lot of advantages to art outsourcing, and for many projects it's a really great option, but outsourcing isn't always the best option for every project (or every part of every project)." ...