Design 101: Complexity vs. depth

about X hours ago from

"You might be seriously worried that the game simply won't be deep enough to meet your design goals without the added complexity. That's a valid concern. Not once have I ended up adding the complexity back in." ...

How to manage a 2D art team

about X hours ago from

"Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer's internal team, it doesn't make much difference." ...