Blog: We don't keep forgiving Double Fine
Indie dev Rob Fearon: "'Why do we keep forgiving Double Fine?' is a question someone asked, in all seriousness, on a website today. The answer is, weirdly enough, we don't." ...
Indie dev Rob Fearon: "'Why do we keep forgiving Double Fine?' is a question someone asked, in all seriousness, on a website today. The answer is, weirdly enough, we don't." ...
"We either write every single shader program twice or find a way to convert from one language to the other. This is easier said than done." Here's a solution. ...
Retro games were never as clear and clean as you'd think from playing today's modern indie games. This step-by-step how-to explains the whys and hows of making neo-retro look retro. ...
"The toughest thing about making Gunsport is ensuring that asymmetric gameplay is fair. That is to say, making sure matchups allow for any team to win across equivalent experience levels." ...
"Games aren't autopilot for happiness. That doesn't exist. They reveal life by giving it a basis for comparison. A fish doesn't know it's in water until you snatch it out." ...
"I'm writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered." ...
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats." ...
"I love video games. I began building a story with, in retrospect, a comical level of naiveté. One of the first unexpected emotions to hit was guilt." ...
Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered Unity 5 stealth game available for free download via the Unity Asset Store. ...
Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered Unity 5 stealth game available for free download via the Unity Asset Store. ...