about X hours ago from
Gamasutra Indie News In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works. ...
about X hours ago from
Gamasutra Indie News This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more. ...
about X hours ago from
Gamasutra Indie News "I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it†s actually just because you†ve done it that way for so long." ...
about X hours ago from
Gamasutra Indie News In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. ...
about X hours ago from
Gamasutra Indie News Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters. ...
about X hours ago from
Gamasutra Indie News The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships! ...
about X hours ago from
Gamasutra Indie News For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry for two decades. ...
about X hours ago from
Gamasutra Indie News Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development. ...
about X hours ago from
Gamasutra Indie News Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development. ...
about X hours ago from
Gamasutra Indie News In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures. ...