The Gamer's Post

Shovel Knight Showdown: Designing a roulette of gameplay

about X hours ago from Gamasutra Indie News

In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works. ...

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo

about X hours ago from Gamasutra Indie News

This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more. ...

Why Session's skateboarding design is more Skate than Tony Hawk

about X hours ago from Gamasutra Indie News

"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it†™s actually just because you†™ve done it that way for so long." ...

Video: Inside the art design of Firewatch

about X hours ago from Gamasutra Indie News

In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments.  ...

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4

about X hours ago from Gamasutra Indie News

Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters. ...

GDC 2020 debuts new Summit to help devs find funding and forge deals!

about X hours ago from Gamasutra Indie News

The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships! ...

GDC YouTube Top 5: NYU Game Center director Frank Lantz

about X hours ago from Gamasutra Indie News

For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry for two decades. ...

Ex-Arkane founder and executive producer set up new dev, WolfEye Studios

about X hours ago from Gamasutra Indie News

Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development. ...

Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios

about X hours ago from Gamasutra Indie News

Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development. ...

Video: Game design insights from the GDC 2019 Failure Workshop

about X hours ago from Gamasutra Indie News

In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures. ...

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