The Gamer's Post

Which publishers are the game subscription believers?

about X hours ago from Gamasutra Indie News

So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't? ...

PSA: Upload your resume to Gamasutra's job boards!

about X hours ago from Gamasutra Indie News

Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...

Why do some games just... keep selling?

about X hours ago from Gamasutra Indie News

Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why? ...

Don't Miss: 6 techniques to make game narratives more dynamic

about X hours ago from Gamasutra Indie News

Game designer Richard Rouse III outlines six different techniques for adding dynamism to game stories, and cites several games that exemplify each of these techniques. ...

Don't Miss: Building a light-hearted puzzle game around Friday the 13th

about X hours ago from Gamasutra Indie News

"We were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty." ...

Mobile game sales deep dive: Meteorfall: Krumit's Tale

about X hours ago from Gamasutra Indie News

Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured by Apple on launch. How did it do? Answers within... ...

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters

about X hours ago from Gamasutra Indie News

Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters. ...

The big boost - PlayStation Plus & Fall Guys' success?

about X hours ago from Gamasutra Indie News

Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within... ...

Facebook's cloud gaming push, why social gaming took off, more!

about X hours ago from Gamasutra Indie News

What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within... ...

Call for data: (Steam) game revenue over time?

about X hours ago from Gamasutra Indie News

So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.) ...

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