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Gamasutra Indie News So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't? ...
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Gamasutra Indie News Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...
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Gamasutra Indie News Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why? ...
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Gamasutra Indie News Game designer Richard Rouse III outlines six different techniques for adding dynamism to game stories, and cites several games that exemplify each of these techniques. ...
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Gamasutra Indie News "We were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty." ...
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Gamasutra Indie News Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured by Apple on launch. How did it do? Answers within... ...
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Gamasutra Indie News Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters. ...
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Gamasutra Indie News Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within... ...
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Gamasutra Indie News What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within... ...
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Gamasutra Indie News So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.) ...