about X hours ago from
Gamasutra Indie News "In an effort to remedy the readability issues we were having, we decided to experiment with edge detection. Straight away, this effect had a big impact on readability, whilst also making our game look better." ...
about X hours ago from
Gamasutra Indie News Rare and Free Radical veteran Martin Wakeley writes a no-nonsense postmortem of Crack Attack, a mobile puzzle game that draws on his years of dev experience and love of smartphone games, too. ...
about X hours ago from
Gamasutra Indie News A backer seems to have torpedoed one dev's Kickstarter by pushing the total over the funding goal with a € 7k pledge, then being banned for fraudulent activity 31 minutes before the campaign ended. ...
about X hours ago from
Gamasutra Indie News 3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin. ...
about X hours ago from
Gamasutra Indie News Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed." ...
about X hours ago from
Gamasutra Indie News "You see, this isn't just a question of video game difficulty levels... It's a question of motivation -- both from a developer and gamer standpoint. It's about what motivates us to play games." ...
about X hours ago from
Gamasutra Indie News A chaotic multiplayer Ludum Dare entry made over Skype? This in-depth postmortem peels apart the layers of Alex Rose's Rude Baer Raid and offers design and dev tips. ...
about X hours ago from
Gamasutra Indie News "It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it." ...
about X hours ago from
Gamasutra Indie News Yooka-Laylee is a Kickstarter smash, coming as it does from a team of Rare veterans. With that in mind, Gamasutra asked for platformer development wisdom from the team. ...
about X hours ago from
Gamasutra Indie News "The Greenlight process is much different than it was even a year ago. The floodgates are opening, and now mostly anybody can get Greenlit." ...