about X hours ago from
Gamasutra Indie News Unknown Worlds' Hugh Jeremy explains how and why building a real-time sentiment feedback system into its open-world undersea exploration game Subnautica helped the studio make a better game. ...
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Gamasutra Indie News "After overcoming all the challenges that the design exposed, Val felt like an already member of the Kerbal Universe. She become, as stated at the beginning of the post, more than polygons and textures." ...
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Gamasutra Indie News "You might be seriously worried that the game simply won't be deep enough to meet your design goals without the added complexity. That's a valid concern. Not once have I ended up adding the complexity back in." ...
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Gamasutra Indie News Tale of Tales' Michael Saymn writes about capturing the style of a decade through reference material -- not just visual, but political and cultural -- in Sunset. ...
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Gamasutra Indie News "I will specifically highlight my insecurities while writing about people of color who lived in the age of colonialism. An honest and realistic answer to the question: Who am I to tell their story?" ...
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Gamasutra Indie News "I cannot remember when in the past I learned so much in just one month. We proved we are capable of doing a 3D and VR game in this young technology." ...
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Gamasutra Indie News A tough task: Representing mental illness with respect and relevance. "Vanishing Point lacked the laser-precise direction to unite its constituent parts into something thematic, relevant, and positive." ...
about X hours ago from
Gamasutra Indie News "Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces." ...
about X hours ago from
Gamasutra Indie News "If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful." ...
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Gamasutra Indie News After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more. ...