about X hours ago from
Gamasutra Indie News A tough task: Representing mental illness with respect and relevance. "Vanishing Point lacked the laser-precise direction to unite its constituent parts into something thematic, relevant, and positive." ...
about X hours ago from
Gamasutra Indie News "Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces." ...
about X hours ago from
Gamasutra Indie News "If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful." ...
about X hours ago from
Gamasutra Indie News After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more. ...
about X hours ago from
Gamasutra Indie News "Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer's internal team, it doesn't make much difference." ...
about X hours ago from
Gamasutra Indie News "Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept." ...
about X hours ago from
Gamasutra Indie News "Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints." ...
about X hours ago from
Gamasutra Indie News On Bloodstained and the new crowdfunding: "Hey, wait a minute! They don't need Kickstarter money to make this game, they need Kickstarter to prove there's an audience so they can get their real funding!" ...
about X hours ago from
Gamasutra Indie News Quick iterations and gameplay experimentation: A look back at the dev process for a VR game developed under tight constraints for a competition. ...
about X hours ago from
Gamasutra Indie News "On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done? ...