The reality of Steam refunds is still shaking out, say devs
Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly. ...
Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly. ...
The Chinese Room's Dan Pinchbeck (Dear Esther) discusses how recent games have influenced the course of the writing for his latest project: Everybody's Gone to the Rapture. ...
Chris Simpson of Early Access hit Project Zomboid runs down a quick list of the advantages of the new Steam refund program for devs. ...
Jean-Edouard Fages, one of the developers of $200,000 platinum prize-winner SteamCrew VR, recounts what worked over its week-long dev process -- and what did not. ...
Spurred by Hero-U's double-dip strategy on Kickstarter funding, Mark Newheiser wonders what effect long-term delays and unfinished games will have on game crowdfunding. ...
Gamasutra speaks to Zachtronics founder Zach Barth and compatriot Matthew Burns about why they've launched the arcane assembly language puzzle game TIS-100, and what value they found in telling its story. ...
"It's unknown if this six-month allowance is part of a transitional period or will always be present, but I'm not especially worried that it'll be abused long term." ...
One interesting bit of iOS news: "Program membership is not required" for testing on Apple's devices via Xcode 7. ...
Stanley Parable co-creator William Pugh takes the stage at GDC 2015 to deliver a talk on humor in games that's both amusing and remarkably adept at breaking down what it takes to make a comedy game. ...
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from race politics of The Witcher 3 to a philosophy of local level design. ...