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Gamasutra Indie News Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative! ...
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Gamasutra Indie News Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design. ...
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Gamasutra Indie News Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design. ...
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Gamasutra Indie News At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective. ...
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Gamasutra Indie News In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. ...
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Gamasutra Indie News Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories! ...
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Gamasutra Indie News At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica†s God of War. ...
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Gamasutra Indie News There isn't necessarily a clear answer on how game devs can best work with streamers to promote their games. In this post, Clever Endeavour†s Richard Atlas breaks down and explores that evolving relationship. ...
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Gamasutra Indie News At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative! ...
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Gamasutra Indie News Ruins Climber has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid hazards that dangle along their path. ...