Thoughts on depth and complexity
"Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable." ...
"Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable." ...
The Entertainment Software Association's Mike Gallagher clarifies his organization's stand on GamerGate, the future of E3, and why the organization's relevant. ...
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem. ...
The startup, which sees users submitting and discovering new tech products by an upvote system, has long been a darling of the tech community and is now branching into games with a dedicated game hub. ...
"Every game is either mystery or suspense. These are not genres, they're ways of handling information. Mystery is a search, suspense is a way to execute." ...
"Whether you're working a fulltime job with game development as a hobby in the evenings or you're simply a student like me: the following perks and pitfalls I discovered might be of use to you." ...
The Federal Trade Commission has announced its first-ever settlement with the creator of a crowdfunding campaign gone wrong. ...
Erik Chevalier promised backers a board game -- but they didn't get the game, and they didn't get refunds. Today, the U.S. government agency announced its first crowdfunding settlement. ...
During the Indie Soapbox panel at GDC 2015, Finji's Bekah Saltsman speaks about the tough challenges that come with pursuing a career in indie game development as a mom -- and how she's tackled them. ...
"We're now starting to really see how the past few years dive into regular deep discounts and bundling is shaking out and well, I worry just how sustainable it is to carry on like this." ...