The Gamer's Post

Thoughts on depth and complexity

about X hours ago from Gamasutra Indie News

"Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable." ...

The ESA clarifies its anti-harassment stance, future of E3

about X hours ago from Gamasutra Indie News

The Entertainment Software Association's Mike Gallagher clarifies his organization's stand on GamerGate, the future of E3, and why the organization's relevant. ...

Video: Larian's lessons learned making Divinity: Original Sin

about X hours ago from Gamasutra Indie News

Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem. ...

Your games can now get buzz on Product Hunt's dedicated game hub

about X hours ago from Gamasutra Indie News

The startup, which sees users submitting and discovering new tech products by an upvote system, has long been a darling of the tech community and is now branching into games with a dedicated game hub. ...

Is your game mystery or suspense?

about X hours ago from Gamasutra Indie News

"Every game is either mystery or suspense. These are not genres, they're ways of handling information. Mystery is a search, suspense is a way to execute." ...

Perks and pitfalls of part-time game development

about X hours ago from Gamasutra Indie News

"Whether you're working a fulltime job with game development as a hobby in the evenings or you're simply a student like me: the following perks and pitfalls I discovered might be of use to you." ...

First-ever FTC Kickstarter settlement, against a game campaign

about X hours ago from Gamasutra Indie News

The Federal Trade Commission has announced its first-ever settlement with the creator of a crowdfunding campaign gone wrong. ...

First-ever FTC Kickstarter settlement, against a game creator

about X hours ago from Gamasutra Indie News

Erik Chevalier promised backers a board game -- but they didn't get the game, and they didn't get refunds. Today, the U.S. government agency announced its first crowdfunding settlement. ...

Video: What it takes to be an indie developer and a mom

about X hours ago from Gamasutra Indie News

During the Indie Soapbox panel at GDC 2015, Finji's Bekah Saltsman speaks about the tough challenges that come with pursuing a career in indie game development as a mom -- and how she's tackled them. ...

We're letting our work be sold, more than played

about X hours ago from Gamasutra Indie News

"We're now starting to really see how the past few years dive into regular deep discounts and bundling is shaking out and well, I worry just how sustainable it is to carry on like this." ...

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