The heart of game systems
"I hope that this approach of dissecting the individual parts of the game experience, will help to single out certain design challenges that we face along the way of creating awesome games." ...
"I hope that this approach of dissecting the individual parts of the game experience, will help to single out certain design challenges that we face along the way of creating awesome games." ...
"There are plenty of articles giving indies advice on economic survival, but not so many on survival in the more literal sense of the word." ...
"Sure, there's a lot of what we do that is create, but there's a level of craftsmanship here, too. Even if we're not allowed to perform at our peak, there are still issues that we should address as a matter of pride." ...
Tale of Tales Michaƫl Samyn reveals the sales of Sunset and closes a chapter on the prolific, artistic indie dev studio: "we don't think we will be making video games after this." ...
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from what games writers can learn from Mad Max: Fury Road to a bullet hell game which learns from its player. ...
Can your game be "broken"? Figure it out with these types: "I formulated heuristics for solo playtesting and created a set of ideal (in the psychological sense) player archetypes." ...
Gamasutra speaks to GungHo president Kazuki Morishita and Camouflaj lead Ryan Payton about why the two companies have tied up -- as the Japanese titan (Puzzle & Dragons) inks its second deal with a U.S. indie. ...
Gamasutra speaks to GungHo president Kazuki Morishita and Camouflaj lead Ryan Payton about why the two companies have tied up -- as the Japanese titan (Puzzle & Dragons) inks its second deal with a U.S. indie. ...
"I'm more and more convinced that the whole concept of these promotions is toxic. Why toxic? Because systematic sales contribute to decrease the commonly accepted prices of games to absurdly low levels." ...
After their latest game Sunset sells barely over 4000 copies, Tale of Tales has stated that they "don't think" they'll "make video games after this." ...