Turning Snake into something more: How Snakebird evolved
A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more. ...
A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more. ...
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB. ...
And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!" ...
Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe. ...
"Unfortunately, the first game I designed was a success. It was a product of serendipity. I hadn't planned on being a game designer." ...
Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough. ...
"Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesn't make it your story." ...
John Harris returns with a special version of his @Play series: A report from the International Roguelike Developers Conference, where talks were given on the state of the beloved genre. ...
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code. ...
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power. ...