The Gamer's Post

Orangepixel: A look back at a decade of indie dev

about X hours ago from Gamasutra Indie News

10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some do's and don'ts at the end of the article, so please also check those out." ...

Fallout 4 nets top honors in Game Critics' Best of E3 awards

about X hours ago from Gamasutra Indie News

It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards. ...

'Our love for videogames': Tale of Tales' approach to the medium

about X hours ago from Gamasutra Indie News

"We are sad that we haven't been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations." ...

Here's the lineup for this year's European Innovative Games Showcase

about X hours ago from Gamasutra Indie News

GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month. ...

Here's the lineup for GDC Europe's Innovative Games Showcase

about X hours ago from Gamasutra Indie News

GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month. ...

A close look at the modern asset pipeline

about X hours ago from Gamasutra Indie News

"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly." ...

Programming 'promises' for game development

about X hours ago from Gamasutra Indie News

"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations." ...

Shadow play: On Feist coming back from the dead

about X hours ago from Gamasutra Indie News

We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game. ...

8 key VR takeaways from a chat with Oculus' CEO

about X hours ago from Gamasutra Indie News

Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games. ...

Procedural level generation in The Dungeoning

about X hours ago from Gamasutra Indie News

Tips and tricks for creating a procedural 2D level generator from a dev of a game who's already done it: "this blog addresses the methods I used, warts 'n' all." ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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