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Gamasutra Indie News From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August. ...
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Gamasutra Indie News "If you care about the game, if you care about winning, you will have tension. Find just the right amount of tension and you've got a game you'll love to play again and again and again." ...
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Gamasutra Indie News "Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone's time, depending on how you do it." ...
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Gamasutra Indie News We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles. ...
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Gamasutra Indie News The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too. ...
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Gamasutra Indie News Interested in getting your hands on Valve's new controller, which ships this fall? You can now sign up for the developer package. ...
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Gamasutra Indie News Hanako Games' visual novel Black Closet balances narrative with tabletop-style dice rolls without getting bogged down in a meaningless numbers game, says columnist Katherine Cross. ...
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Gamasutra Indie News James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making. ...
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Gamasutra Indie News In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and sets expectations for the first release of HoloLens. ...
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Gamasutra Indie News "PlayStation Mobile was a great experiment from Sony, democratizing publishing on console (specifically Vita). Unfortunately, the experiment is shutting down on Wednesday the 15th." ...