The Gamer's Post

Retro RPG aspirations: The story behind procedural game Malevolence

about X hours ago from Gamasutra Indie News

"Malevolence explains its world in an intro­ductory scenario, but it doesn't have a prewritten story beyond that. The game is set in a dream world." ...

2016 Independent Games Festival opens call for submissions

about X hours ago from Gamasutra Indie News

Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. ...

Two surprising years as a bootstrapping indie publisher

about X hours ago from Gamasutra Indie News

"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path." ...

Beware: HTML and images can ruin your press emails

about X hours ago from Gamasutra Indie News

"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful." ...

Object distance in GameMaker Studio

about X hours ago from Gamasutra Indie News

"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..." ...

How are Steam refunds shaking out?

about X hours ago from Gamasutra Indie News

Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both. ...

Ouya, Razer, and the Free The Games Fund

about X hours ago from Gamasutra Indie News

Is Razer really devs' savior? "It's probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster." ...

Fear and change: How making the hard decision saved our game

about X hours ago from Gamasutra Indie News

"A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first." ...

GDC 2016 opens call for papers, welcomes new board member Amy Hennig

about X hours ago from Gamasutra Indie News

Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig. ...

New VRDC virtual reality conference will debut at GDC 2016

about X hours ago from Gamasutra Indie News

Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016. ...

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