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Gamasutra Indie News How do you get players to understand an overly complicated UI -- when that's the point? This design article covers how the devs reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...
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Gamasutra Indie News This design article covers how the developer of Affordable Space Adventures reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...
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Gamasutra Indie News The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio. ...
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Gamasutra Indie News A panel of women from companies like King, Square Enix Europe and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for incrasin ...
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Gamasutra Indie News Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms. ...
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Gamasutra Indie News "I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions." ...
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Gamasutra Indie News Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal. ...
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Gamasutra Indie News "I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity." ...
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Gamasutra Indie News Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity. ...
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Gamasutra Indie News Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity. ...