The Gamer's Post

Feasible interface adventures: Designing the complex UI of Affordable Space Adventures

about X hours ago from Gamasutra Indie News

How do you get players to understand an overly complicated UI -- when that's the point? This design article covers how the devs reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...

Designing for comprehensible complexity on the Wii U gamepad

about X hours ago from Gamasutra Indie News

This design article covers how the developer of Affordable Space Adventures reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...

Get a job: DrinkBox Studios seeks a 2D Animator

about X hours ago from Gamasutra Indie News

The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio. ...

Women in the game industry share stories of improving diversity

about X hours ago from Gamasutra Indie News

A panel of women from companies like King, Square Enix Europe and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for incrasin ...

Rocket League 'definitely' headed to other platforms

about X hours ago from Gamasutra Indie News

Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms. ...

A newbie's guide to exhibiting at public game events

about X hours ago from Gamasutra Indie News

"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions." ...

Keiji Inafune's clumsy Kickstarter misses target

about X hours ago from Gamasutra Indie News

Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal. ...

Hooking up Elias' adaptive game music to Unity

about X hours ago from Gamasutra Indie News

"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity." ...

Game devs negative on job outlook, positive on diversity, says IGDA survey

about X hours ago from Gamasutra Indie News

Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity. ...

Lessons learned while fixing memory leaks in Unity

about X hours ago from Gamasutra Indie News

Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity. ...

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