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Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid's codec calls to the feline indifference of mobile hit Neko Atsume. ...
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Gamasutra Indie News "We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." Hence, a demake of the IGF winning game. ...
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Gamasutra Indie News How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow. ...
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Gamasutra Indie News Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets. ...
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Gamasutra Indie News "Malevolence explains its world in an introductory scenario, but it doesn't have a prewritten story beyond that. The game is set in a dream world." ...
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Gamasutra Indie News Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. ...
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Gamasutra Indie News "Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path." ...
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Gamasutra Indie News "The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful." ...
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Gamasutra Indie News "Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..." ...
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Gamasutra Indie News Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both. ...