Platforming with paint: Making a splash with INK
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development." ...
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development." ...
"I don't know my place in the game world. Things are changing so fast that it's hard to tell if I'm on a good path or doing nothing at all." ...
"So I've stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year." ...
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive. ...
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support. ...
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time." ...
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful." ...
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower. ...
Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet. ...
"I will never lie about my opinion on a game for any reason ... I am someone who has spent my entire life gaming so I know a lot about them." ...