The Gamer's Post

A difficult birth: An Early Access 'postpartum'

about X hours ago from Gamasutra Indie News

"Our Early Access launch has not only helped us polish and improve the game, but it's also been an incredible way to improve our PR and marketing skills as well." ...

This Week in Video Game Criticism: From 'Slave Tetris' to Street Fighter's 'Hot Ryu'

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical backlash to Playing History 2's 'Slave Tetris' to an unexpected Street Fighter 5 meme. ...

We put a free horror game on Steam, and here's how it went

about X hours ago from Gamasutra Indie News

"I am glad that I get this much Steam experience before releasing a paid, high-cost-production game. Clown House got downloaded enough for us to start a sequel." ...

Foliage research for a game set in nature

about X hours ago from Gamasutra Indie News

Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through. ...

Video: Postmortem reflections on the success of Cities: Skylines

about X hours ago from Gamasutra Indie News

Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games. ...

Fran Bow and the appeal of the ambiguous ending

about X hours ago from Gamasutra Indie News

Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades. ...

Game devs join forces for War Child charity game jam

about X hours ago from Gamasutra Indie News

Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit. ...

We should patch our games

about X hours ago from Gamasutra Indie News

"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games." ...

Confessions of a Steam trading card addict

about X hours ago from Gamasutra Indie News

"The more I promised I'd change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldn't stop. Dozens of hours down the drain to save $2.99." ...

How to market your game - The 'Jaws' method

about X hours ago from Gamasutra Indie News

"Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define." ...

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