The Gamer's Post

Procedural dungeon generation algorithm

about X hours ago from Gamasutra Indie News

A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples. ...

Video: Roadtripping across Europe to make games with 11 other developers

about X hours ago from Gamasutra Indie News

At GDC Europe 2015, German dev Marius Winter shared what he and Benedikt Hummel learned from the experience of roadtripping across Europe to meet 11 other developers and make 11 games with them. ...

Harmonix using Kickstarter alternative Fig to crowdfund new game

about X hours ago from Gamasutra Indie News

Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this later. ...

2D animation pipeline for Political Party Animals

about X hours ago from Gamasutra Indie News

"I wrote about my decision to stick to frame by frame animation, mostly because it's what I know best. Now I'll go into a little bit more detail in the hopes that you guys might pick up a thing or two from it." ...

Blog: Linux game development in 2015

about X hours ago from Gamasutra Indie News

"My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward." ...

2015 Unity Awards nominees announced

about X hours ago from Gamasutra Indie News

Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference. ...

'This We Believe' - A design tool for creating different games

about X hours ago from Gamasutra Indie News

"Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games." ...

Why we built our own tech for our indie game

about X hours ago from Gamasutra Indie News

"We hear two things from people who see our game for the first time: 1) They're surprised we're not using Unity. 2) They can't figure out how we created the game's look. These two things are directly related." ...

Platforming with paint: Making a splash with INK

about X hours ago from Gamasutra Indie News

"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development." ...

Thoughts on finding your place in the industry

about X hours ago from Gamasutra Indie News

"I don't know my place in the game world. Things are changing so fast that it's hard to tell if I'm on a good path or doing nothing at all." ...

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