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Gamasutra Indie News In this edition, game developer and artist Randy O'Connor offers advice on making art for games within the limits of your abilities, budget and time. Those limitations are actually a great strength! ...
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Gamasutra Indie News "Building a community around an indie game and a studio that hasn't previously published anything is hard. In fact it's akin to me trying to sell you something that hasn't been invented yet." ...
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Gamasutra Indie News "Writing games for cash is a harsh, unforgiving affair. Success is rare and failure common, instead of the other way around. If an indie game fails, it shouldn't surprise you. Success should surprise you." ...
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Gamasutra Indie News "These aren't atypical digital design choices, but digital strategy games in particular could benefit from recognizing that the restrictions of self-contained physical game design are not entirely negative." ...
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Gamasutra Indie News "You can combine everything, and have the GPU do the transforms directly on the vertices of the parts that move to put them wherever they need to be. Create one model and change the model as you go." ...
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Gamasutra Indie News Epic Games has made a huge amount of content for its popular mobile franchise free-to-download for developers -- everything from characters to effects and environments. ...
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Gamasutra Indie News What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles. ...
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Gamasutra Indie News "I've been programming for 34 years now. I have never had something like this happen before. The first time a unit moved aside after creation I was completely astonished." ...
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Gamasutra Indie News "There is something incredibly important to keep in mind all along: what are you trying to achieve with your Stretch Goals?" This detailed analysis will help you figure that out. ...
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Gamasutra Indie News "d love to see more games reach for a mature use of allusion. Not just 'Hey that looks like Donkey Kong,' but 'The similarities between this NPC and Braid's Tim evokes themes of regret and loss.'" ...