How else Heart.Break() turns players into coders
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining. ...
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining. ...
"I don't fault anyone for wanting nice art, and would love more for our game. Still, when faced with constraints, I think it is a safer bet to prioritize developing the gameplay and systems." ...
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided." ...
The latest round of Microsoft and Creative England's Greenshoots games initiative is now open, and this year the amount of available funding has been doubled to £500,000. ...
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!" ...
"As I sat there trying to keep track of invisible armies with only pen and paper, I realized that my idea for this game wasn't enough. It simply wasn't fun the way the design stated it should work." ...
Designing and running a booth can be a challenge for indie devs. Here are six valuable tips from devs who've learned from experience. ...
Minority Media's Patrick Harris is coming to grips with VR game design as he works on the VR-only Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he's learned. ...
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die. ...
Are you a programmer/designer interested in "translating feelings into randomness and back again" within the constraints of Unreal Engine 4? Unfinished Swan developer Giant Sparrow has a job for you. ...