A tale of two PAXes
"This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second." ...
"This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second." ...
"Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play." ...
"What I'm here to share with you today is one simple little trick that'll make players feel compelled to buy your game: Make your feature lists about the player's experience while playing your game." ...
A deep look at the decidedly non-retro pixel art direction for Capy Games' Super Time Force Ultra -- what it takes to make a "fever dream" of a 2D game on HD hardware. ...
Game discovery service Sprked debuted last month with a simple premise: help people find new PC games to play by serving up recommendations based on the person's mood, interests or preferred genres. ...
"The independent game space has a problem with failure," said indie dev Ashley Zeldin at GDC 2015. "When all we hear about are successes, that creates unrealistic expectations." ...
OpenCritic is a new video game review aggregator that aims to compete with Metacritic by providing a wider array of opinions on games and surfacing more data on how its aggregation works. ...
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction. ...
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction. ...
"Platform conversions don't have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms." ...