about X hours ago from
Gamasutra Indie News Indie dev and Stanley Parable designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal. ...
about X hours ago from
Gamasutra Indie News "So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..." ...
about X hours ago from
Gamasutra Indie News The ever-popular ALT.CTRL.GDC is returning for GDC 2016, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences. ...
about X hours ago from
Gamasutra Indie News Adventure game Ghost Trick: Phantom Detective has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely. ...
about X hours ago from
Gamasutra Indie News "At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline." ...
about X hours ago from
Gamasutra Indie News 'Net Yaroze and the community around it was pretty much my whole life at the time,' says Chris Chadwick, creator of the award winning Blitter Boy. 'Sad, I know...but it was great!' ...
about X hours ago from
Gamasutra Indie News 'Net Yaroze and the community around it was pretty much my whole life at the time,' says Chris Chadwick, creator of the award winning Blitter Boy. 'Sad, I know...but it was great!' ...
about X hours ago from
Gamasutra Indie News "Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow." ...
about X hours ago from
Gamasutra Indie News Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood. ...
about X hours ago from
Gamasutra Indie News Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood. ...