Max Gentleman: A cross-platform postmortem of a game that 'lost us a lot of money'
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. It's good to get our sophomore slump out of the way." ...
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. It's good to get our sophomore slump out of the way." ...
"I'm here to talk to developers who might have failed in the crowdfunding world and want to work their way up to deliver on the promise of projects many others believe in." ...
At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience. ...
A group of Spacebase DF-9 fans released a significant update to the game last month that fixes known problems and adds new features, nearly a year after Double Fine ceased developing it. ...
"Lately I feel like I've been having the same conversation over and over. This conversation starts like this: 'We're having our first child soon! We're excited but sort of terrified. How does this work?'" ...
"Always design for fun. When you can keep your mechanics consistent and allow for innovation, you bring your world alive to players and offer even more fun." ...
"At the end of the day, you're never going to be able to please everyone in terms of difficulty. There will always be people who will find your game laughably easy and those that fail." ...
"After a crazy week-and-a-half of possitive feedback, refreshing tabs, and all other sorts of craziness, P.A.M.E.L.A. has been Greenlit! I've done a post-mortem look back on the Greenlight process." ...
The art director and lead animator on Thunder Lotus Games' Jotun take a deep dive into the choices and challenges behind the game's unique art design and animation. ...
At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle -- by creating efficient automated processes to create content. ...