The Gamer's Post

How a front page Reddit post affected the sales of an indie game

about X hours ago from Gamasutra Indie News

"Reddit was definitely a nice surprise in a dire moment for us, but by no means are we out of the slump yet. We are still, however, trucking on." ...

Mixing suspense, absurdity and FMV in A Stranger Comes Calling

about X hours ago from Gamasutra Indie News

Paul Franzen's FMV game A Stranger Comes Calling begins with a mysterious knock on the door. Then it spirals out in a lot of bizarre and hilarious directions. ...

Firewatch designer calls on devs to speak up to their governments

about X hours ago from Gamasutra Indie News

Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative." ...

The unlikely creative relationship behind Minecraft: Story Mode

about X hours ago from Gamasutra Indie News

How did Telltale and Mojang turn the ultimate sandbox game into a narrative adventure? By taking inspiration from stories that Minecraftplayers create...and from the movie Goonies. ...

Video: How video games can better handle feints and misdirection

about X hours ago from Gamasutra Indie News

At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games. ...

Jessica Curry takes a break from being joint chief of The Chinese Room

about X hours ago from Gamasutra Indie News

Composer Jessica Curry has announced plans to (sort of) leave UK indie studio The Chinese Room by stepping away from her long-held role as director at the studio to focus on her own musical career. ...

Creating scalable backends for games using the open source Orleans framework

about X hours ago from Gamasutra Indie News

"Orleans can be used to develop anything from complete game servers to scalable backend services. Two Halo titles used it to implement all of their backend services. You can do so as well." ...

Blog: The secret to designing the perfect level?

about X hours ago from Gamasutra Indie News

A journey through one game's design: "What you ultimately want to give to players is an ideal environment in which they can enjoy whatever you'd like them to experiment at its finest." ...

Effective game coding principles: 'Ya ain't gonna need it'

about X hours ago from Gamasutra Indie News

"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it." ...

Creating joy: How Butt Sniffin Pugs came to life

about X hours ago from Gamasutra Indie News

"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?" ...

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