The Ship publisher expands into film production
Scottish indie studio and publisher Blazing Griffin is expanding beyond games this week by forming two new divisions dedicated to film development and post-production work. ...
Scottish indie studio and publisher Blazing Griffin is expanding beyond games this week by forming two new divisions dedicated to film development and post-production work. ...
'If you want something with traditional controls or you hate arcade coin-chewers, it's probably not gonna be your thing,' says Paul 'Farmergnome' Hart. 'And I am okay with that.' ...
"Over the course of the last 6 months, I've had the opportunity to show off my current game at 6 events in 4 different countries. This included 3 consumer events, a developer conference, and 2 pitching events." ...
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2016 is now open for registration! ...
"The approaches are not only algorithmically very different but are also suitable for different types of games and gameplay. Here's a breakdown and analysis." ...
"The concepts we will cover in this article should apply even to non-Unity environments, although we will be implementing client-side prediction and server reconciliation using the Unity Networking HLAPI." ...
Developers at Inkle explain how small side-project turned into a huge endeavor, and eventually became one of the most critically acclaimed games on the App Store, Google Play and Steam. ...
XO was successfully funded, and promised rewards -- and this blog post dives into how they were chosen, what they really cost, and offers a tool you can use for your own campaign. ...
At GDC 2014 Kongregate's Emily Greer underscores the critical role games play in creating communities of players by sharing facts and anecdotes about how people thrive when they're part of a group. ...
We talk a lot about 'finding the fun' - but what does that mean? This classic 2001 feature explores why some things are fun while others aren't, and how devs can use this to perfect their craft. ...