Mario Maker vs. game developers
Super Mario Maker was predictably enticing to the game development community. And since this site is developer-oriented, I thought I'd showcase some of my favorite Mario Maker levels created by devs. ...
Super Mario Maker was predictably enticing to the game development community. And since this site is developer-oriented, I thought I'd showcase some of my favorite Mario Maker levels created by devs. ...
If games are Linux-compatible but don't work well with SteamOS, it appears they won't have a compatibility icon any longer. ...
"Taking everything into consideration, I think that while our cost-saving measures added a bit of inconvenience to the trip, it was worth the extra effort to save the fairly significant portion of our budget." ...
"Cheating vs. exploits can be confusing," opens this classic design blog post. "The cheating that happened in Destiny raised a debate about whether or not the player base should be punished." ...
"A quest to save your child's life is a quest motivation I find deeply compelling. It is the desire of every parent I see in neonatal. Art is a portal to experiences we may not have in real life." ...
William Chyr explains why he went from creating massive balloon sculptures in art galleries to designing infinite virtual structures in his game Manifold Garden. ...
The story of an indie dev pushing hard to find the right project on the right platform at the right time -- and ending up with a great-looking game and a lot of questions about its viability. ...
"The notion that design is intellectually relevant is uncontroversial. ... But outside the industry, I don't think that games are really understood as designed objects." ...
Panoramical developers Fernando Ramallo and David Kanaga take a deep dive into a simple question: How do you design and tune player input for a game that's also a music visualizer? ...
Apple II arcade-style game Dino Eggs tried to edge out the competition by having a huge number of levels -- and here, dev David H. Schroeder recalls what that took in the 1980s. ...