The lessons we learned from our IndieCade judge feedback
"We want to share the general critiques and feedback we received for our first game in the hopes that other game devs could benefit from the advice and knowledge of our lovely jurors." ...
"We want to share the general critiques and feedback we received for our first game in the hopes that other game devs could benefit from the advice and knowledge of our lovely jurors." ...
"The team was psyched to work on the FFVII: Re-Imagined project, despite being unofficial. Yes, we are crazy enough to build the game, but we are not stupid." ...
"I've put together a quick list of the top 5 considerations I think would provide significant value when thinking about and supporting your community team." ...
Drawn to Life, Run Roo Run, and Scribblenauts developer 5th Cell will use Fig to find funding for its new title, Anchors in the Drift. ...
Developer Matt Conn discusses how Read Only Memories makes a classic game genre feel thoroughly up-to-date. ...
"I'm guessing these are very recognisable steps for any one-man (indie)developer or multi-person team, but let's put it in writing!" ...
How did Dan Fornace create a Smash Bros.-style fighter without Nintendo's deep roster of pre-existing mascots? By designing characters around movesets, rather than movesets around characters. ...
An informal Twitter survey by Adam Saltsman shows a variety of developers getting love -- and shows the scope of the indie movement, too. ...
Game designer & consultant Ethan Levy explores a phenomenon he calls the "indie shame spiral"-and how to escape it -- in this brief GDC 2015 talk. ...
GDC is now accepting applications for the GDC 2016 Conference Associate program from now until January 1st. Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today! ...