The Gamer's Post

The lessons we learned from our IndieCade judge feedback

about X hours ago from Gamasutra Indie News

"We want to share the general critiques and feedback we received for our first game in the hopes that other game devs could benefit from the advice and knowledge of our lovely jurors." ...

Why we made a Final Fantasy VII fan game, and what happened next

about X hours ago from Gamasutra Indie News

"The team was psyched to work on the FFVII: Re-Imagined project, despite being unofficial. Yes, we are crazy enough to build the game, but we are not stupid." ...

5 ways to support your community manager

about X hours ago from Gamasutra Indie News

"I've put together a quick list of the top 5 considerations I think would provide significant value when thinking about and supporting your community team." ...

Scribblenauts developer turns to Fig to fund new free-to-play RPG

about X hours ago from Gamasutra Indie News

Drawn to Life, Run Roo Run, and Scribblenauts developer 5th Cell will use Fig to find funding for its new title, Anchors in the Drift. ...

The timely retrofuturism of point-and-click adventure Read Only Memories

about X hours ago from Gamasutra Indie News

Developer Matt Conn discusses how Read Only Memories makes a classic game genre feel thoroughly up-to-date. ...

The four phases of game development

about X hours ago from Gamasutra Indie News

"I'm guessing these are very recognisable steps for any one-man (indie)developer or multi-person team, but let's put it in writing!" ...

A Super Smash Bros.-inspired design, designed backwards

about X hours ago from Gamasutra Indie News

How did Dan Fornace create a Smash Bros.-style fighter without Nintendo's deep roster of pre-existing mascots? By designing characters around movesets, rather than movesets around characters. ...

What game devs inspire you?

about X hours ago from Gamasutra Indie News

An informal Twitter survey by Adam Saltsman shows a variety of developers getting love -- and shows the scope of the indie movement, too. ...

Video: How to escape from the indie dev shame spiral

about X hours ago from Gamasutra Indie News

Game designer & consultant Ethan Levy explores a phenomenon he calls the "indie shame spiral"-and how to escape it -- in this brief GDC 2015 talk. ...

Apply now to be a GDC 2016 Conference Associate!

about X hours ago from Gamasutra Indie News

GDC is now accepting applications for the GDC 2016 Conference Associate program from now until January 1st. Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today! ...

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