Blog: You're afraid of success
"There's a word I want to talk about. It's vague, it's nasty, and it's the reason why we have so many failed indie studios: Success." ...
"There's a word I want to talk about. It's vague, it's nasty, and it's the reason why we have so many failed indie studios: Success." ...
'For me, it's the thoughtful design that makes Downwell stand out,' says Santana Mishra. 'On the surface it might appear quite simple, but you quickly realize it's a case of elegance rather than simplicity.' ...
RedLynx co-founder and Trials developer Atte Ilvessuo has has launched MotionVolt, a new self-financed game studio based in Finland. ...
Sony skimped on Gamescom this year in favor of making a strong consumer showing at Paris Games Week, and you can tune in to watch the livestream right here -- for a limited time. ...
"We have developed a method leveraging our multiplayer tech to render what the player is seeing in the Gear VR on additional monitors and screens." ...
"This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from rousing defenses of nostalgia to different forms of game narratives." ...
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of recent existential nightmare, Soma. ...
A panel at IndieCade explores how fashion in games can be a meaningful expression of a character's personality, how it can help create a unique aesthetic, and engage with broader cultural trends. ...
"Granted it is just 3 data points so any conclusions must be taken with a grain of salt, but at this rate we are looking at only 1000 Greenlight visitors per month this coming Feb/March next year. Whoa!" ...
Last night indie dev Sam Barlow's Her Story earned the Grand Jury Award at the annual IndieCade 2015 award show, which also recognized game makers like Brenda Laurel, Ben Esposito and Naomi Clark. ...