about X hours ago from
Gamasutra Indie News "I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers." ...
about X hours ago from
Gamasutra Indie News Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep. ...
about X hours ago from
Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players. ...
about X hours ago from
Gamasutra Indie News "I record real players playing the games I'm making trailers for. I capture the sounds they make, and I watch how they react to the games. It's just normal folk having honest reactions to the game." ...
about X hours ago from
Gamasutra Indie News "To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up." ...
about X hours ago from
Gamasutra Indie News "Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. That's not fun either." ...
about X hours ago from
Gamasutra Indie News "In order to work with data, we chose a Top-down approach, going from overall Engine Architecture right down into Memory Management. But we still haven't talked about the actual data we will manage. We will do this here." ...
about X hours ago from
Gamasutra Indie News An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely. ...
about X hours ago from
Gamasutra Indie News An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely. ...
about X hours ago from
Gamasutra Indie News In what the college is calling "the first known instance of [an] art museum presenting a solo exhibition to a video game maker," the celebrated independent dev's games will go on show. ...