The Gamer's Post

Creating augmented reality archery game, Shadow Shooter

about X hours ago from Gamasutra Indie News

Masasuke Yasumoto, a professor at the Kanagawa Institute of Technology, created a compelling archery ARG that uses a real bow with a projector mounted to its front as a controller. ...

Come to GDC 2016 to get hard data on how crunch makes games worse

about X hours ago from Gamasutra Indie News

With GDC 2016 drawing closer, conference officials are pleased to announce details of two new talks on finding success in the game industry from longtime members Bob Bates and Paul Tozour. ...

Adobe bids farewell to Flash, announces Animate rebranding

about X hours ago from Gamasutra Indie News

Adobe has at long last confirmed the death of Flash, announcing plans to rebrand its ageing web animation software as Adobe Animate CC early next year. ...

The White House reveals the winners of the National Climate Game Jam

about X hours ago from Gamasutra Indie News

The winners of the National Climate Game Jam, an event designed to educate people about the effects and causes of climate change, have been revealed. ...

Get a job: Be a Community & Marketing Manager for Shield Break

about X hours ago from Gamasutra Indie News

AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for a communicative type to work as a community manager for their debut game Bierzerkers. ...

Saved from their bankrupt parent company, sim devs form new studio

about X hours ago from Gamasutra Indie News

Just Flight is evidently the "new company" former Mastertronic MD Andy Payne mentioned would be spun out of the firm last week as Mastertronic sold it off to a new buyer amid bankruptcy proceedings. ...

The best games of 2015: We want your picks

about X hours ago from Gamasutra Indie News

Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in. ...

Minimizing the pain of lockstep multiplayer

about X hours ago from Gamasutra Indie News

"The idea behind lockstep multiplayer is simple, if every player shares their input with every other player, the simulation can be run on everyone's machines with identical input to produce identical output." ...

Level design, from paper to screen

about X hours ago from Gamasutra Indie News

"Being a dev team of one means I need to work quickly and efficiently. I've developed a process for producing my levels that will hopefully be useful to someone else out there." ...

Developer lessons from big Steam seller Big Pharma

about X hours ago from Gamasutra Indie News

"The dust has settled since launch and I feel like I'm in a position to do a 'round-up' piece on Big Pharma, share some of the things I've learned, which range from marketing theory to specific areas of game design." ...

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