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Gamasutra Indie News GDC 2016 is coming up fast, and today conference officials are proud to debut talks from experts at Kongregate and Metanet about what it takes to build compelling clicker games and sublime platformers. ...
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Gamasutra Indie News "Sadly, social media are becoming less and less accessible: they're moderating content, introduce algorithms, cut the reach, aggressively sell ads. So what's the best way to reach the broad audience directly and without costs?" ...
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Gamasutra Indie News "First, I'd like to stress that despite its benefits, it does not mean easy money. On the contrary: you have to take a lot of time to prepare your campaign and you'll also have to make sure you stay on top of EVERYTHING." ...
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Gamasutra Indie News "Developing a VR game, even for a pre-existing smartphone game, is an invitation to think about things in new ways. Despite the hardware changes, the player experience is also completely different." ...
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Gamasutra Indie News Indie developer Kai Clavier has organized the first loading screen game jam of the millennium, celebrating the expiry of a patent filed by Namco that forbade the use of interactive loading screens. ...
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Gamasutra Indie News The devs behind Toto Temple Deluxe blogged extensively during its development -- and now you can read all of those posts, thanks to this handy compilation. ...
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Gamasutra Indie News "We knew something was up with it. The game was fun, but also complicated and hard to explain. Getting it across to new players at busy public events was tricky. We needed to address some difficult questions, fast." ...
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Gamasutra Indie News Italian indie duo Santa Ragione's latest aims to mix isometric '90s arcade racing mechanics with IF narrative elements and '70s-era Italian politics. Studio cofounder Pietro Righi Riva explains how. ...
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Gamasutra Indie News At GDC 2013 BioWare's Manveer Heir extolls the virtues of Minority Media's Papa & Yo as a piece of game design and explores how developers can convey both personal and universal truths through games. ...
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Gamasutra Indie News In this classic 2006 feature, game designer Brenda Romero (then Brenda Brathwaite) explores how the infamous San Andreas mod affected its creator, his fellow modders, and the industry at large. ...