The Gamer's Post

Kojima Productions is reborn as an indie studio working on a new PS4 exclusive

about X hours ago from Gamasutra Indie News

Metal Gear Solid creator Hideo Kojima has confirmed that PlayStation is collaborating with Kojima's newly-formed indie studio, Kojima Productions, on the development of a new PS4-exclusive game. ...

Kojima Productions reborn as independent studio working on new PS4 exclusive

about X hours ago from Gamasutra Indie News

Metal Gear Solid creator Hideo Kojima has confirmed that PlayStation is collaborating with Kojima's newly-formed independent studio, Kojima Productions, on the development of a new PS4-exclusive game. ...

Erin Robinson Swink tapped as creative director of UC Santa Cruz game masters program

about X hours ago from Gamasutra Indie News

The independent developer (Gravity Ghost, Puzzle Bots) joins the faculty of the respected Northern California video game program at the University of California at Santa Cruz. ...

Survey: American men and women play games in roughly equal measure

about X hours ago from Gamasutra Indie News

The Pew Research Center reports that, contrary to popular perception, men and women who play games in the U.S. do so in roughly equal measure -- 50 percent to 48 percent, respectively. ...

My process for sound design in Unreal Engine 4

about X hours ago from Gamasutra Indie News

"In this work I will not use the famous audio middleware (Wwise, Fmod) and will achieve the same results only with Unreal Engine 4 (UE4) built-in audio system." ...

The story of a pretty decent game failing

about X hours ago from Gamasutra Indie News

"With just over two weeks of sales, Zombie Match Defense has made a mere $1,979. That's not nearly enough to make up for the almost year of development that it took to create." ...

A Subtle shader: Making an invisible thing visible in Unity

about X hours ago from Gamasutra Indie News

How do you make an invisible character stand out from the background? This quick blog showcases the effect and provides a Unity .shader file you can use. ...

John Romero shares PC Super Mario Bros. 3 demo vid

about X hours ago from Gamasutra Indie News

The demo, coded by John Carmack and Tom Hall, was originally created to entice Nintendo into signing a publishing deal for a PC version of the game with the up-and-coming id Software. ...

Video: Balancing the metagame in eSports and fighting game design

about X hours ago from Gamasutra Indie News

At GDC 2015 Spry Fox's Alex Jaffe shares a practical approach for using game theory and matchup charts to suss out the imbalances in competitive games, so you can take steps to balance their metagame. ...

This Week in Video Game Blogging: Why game jams matter

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from tips for new game masters to why game jams are important for bringing new perspectives into the industry. ...

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